

There are no pawns, no cards, no dice, none of the “stuff” you normally see with a board game. Accompanying those cases is a map of Holmes’ London, a directory that lists all the people and businesses who inhabit London, as well as copies of ten newspapers printed on the morning of each crime. In the you’ll find ten casebooks that outline the details of a crime. This starts with the contents of the box. This is a game that presents an entire world for you to explore and investigate and it’s unlike pretty much everything I’ve ever played. But it’s not a game that spoon feeds you clues or in which you only take one path. So, it was with the great delight that only comes when your childhood dreams come true that I discovered Sherlock Holmes: Consulting Detective, a game that fulfills the promise of all those choose your own adventure stories.Īs its title suggests, Sherlock Holmes: Consulting Detective is a game about solving mysteries. I wanted something more, something that challenged me. I knew I wasn’t really solving anything and the choices were either arbitrary or obvious. As I grew older, though, this illusion slowly faded away. For my pre-adolescent self, this was amazing. Even though it was limited, I felt like I had some control over what happened in the story. Remember them? You’re just reading along when the story prompts you to make a choice and then turn to a certain page to see the results of your decision. Around the same time, I was also into Choose Your Own Adventure stories. I read everything I co uld ge t my hands on, from The Hardy Boys to The Three Investigators.

I loved to read when I was a kid, especially mystery stories.
